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Who Captures the Value When Devotion Becomes a Business?

From the The Fan Economy: How Devotion Becomes a Business, from Pop Idols to Tech Icons collection

The Eras Tour became the first concert tour to gross more than $2 billion. In the same years, K-pop fans bought several versions of one album to complete sets of photo cards, retail investors rallied around GameStop in January 2021, and shoppers lined up for Pop Mart's blind-box Labubu figures, whose contents stay hidden until the box is opened. These look like separate stories from music, finance, and retail. They share one structure.

In each case, emotional attachment to a person, a group, a character, or a brand turned into spending, labor, and market power. Standard consumer economics explains part of this. It describes buyers who compare prices, weigh features, and switch when a better offer appears, while fans compare and switch far less, and the businesses built around them have learned to price, design, and organize for that difference.

The fan economy is best read as one system, examined through three questions that apply to every case. How is value created, who captures it, and what does it cost whom? Put to a stadium tour, a K-pop agency, a founder's following, a meme stock, or a designer toy, those questions reveal a common engine. They also make it possible to judge, case by case, whether a fan relationship gives people something of lasting worth or draws value out of them.

Demand with a steep top

Fan spending rises steeply with attachment. An audience consumes, a fan belongs, and a superfan devotes time, identity, and money. Across music, games, and sports, a small committed minority often accounts for a large share of revenue, a pattern known as superfan concentration.

The reason lies in what fans are buying. A ticket, a jersey, or a photo card carries goods that ordinary products rarely offer: access to a person, a visible sign of identity, membership in a community, status within it, and a part to play in a shared project. Fan demand is layered, and each layer supports its own product, from meet-and-greet access to collectible variants to memberships with voting rights. The object is the container, and the attachment is the purchase.

Psychology adds another layer. Regular broadcasts, posts, and personal-seeming messages build a parasocial relationship, a feeling of closeness that runs in one direction. The feeling is meaningful to the fan, and paid-messaging services and fan subscriptions convert it into recurring revenue. Economics, psychology, and sociology each describe part of the same behavior: a willingness to pay that grows with identity and belonging.

Fans as unpaid producers

Fans also work. They organize streaming parties to lift a song on the charts, translate interviews soon after they appear, make fan art, run voting campaigns, and recruit new listeners by word of mouth. Taken together, this unpaid fan labor functions as a marketing department, a localization team, and a community manager at once.

The value it creates is commercial, and it rarely appears on any balance sheet. Many fans describe the work as rewarding in itself, a source of friendships, skills, and shared achievement. The economic question is distribution. When a business keeps most of the value that fan labor produces, the arrangement tilts toward extraction; when it returns recognition, creative freedom, and community, the exchange moves toward balance.

Attachment by design

The idol industries of Japan and Korea show how far attachment can be engineered. The Japanese idol system made access the product, through handshake events and the fan elections of the AKB48 model, in which buying a single carried the right to vote. The K-pop agency model invests years of training before a group debuts, then earns through albums, concerts, merchandise, licensing, and fan platforms.

Physical albums illustrate the design. K-pop physical sales grew while much of the music industry moved to streaming, because an album with random photo cards, multiple versions, and entries to fan-sign lotteries works as a collectible and a lottery ticket at once. Engineered scarcity, from limited editions to comeback countdowns, raises demand by giving anticipation a schedule.

The same design carries costs. Critics cite the spending pressure that random variants create and the environmental cost of duplicate albums, and the idols themselves carry trainee debt, long contracts, and heavy mental-health pressures. A complete account of the fan economy records these costs on the same ledger as the revenue.

The direct line to fans

Whoever owns the direct relationship with fans sets prices and keeps the margin between face value and devotion. That explains the strategic weight of fan platforms. HYBE, the agency behind BTS, runs Weverse, where fans gather, buy, and receive messages, and other agencies operate paid-messaging services of their own. A business that holds the relationship also holds the data that comes with it.

Ticketing shows the same contest in public. When demand for a show far exceeds the seats, the gap between face value and what fans would pay goes somewhere: to the artist through dynamic pricing, to resellers through secondary markets, or to the ticketing company through fees. In 2024 the US Justice Department sued Live Nation and Ticketmaster on antitrust grounds, placing who captures willingness to pay at the center of a national debate about live music.

Catalog ownership is the long-run version of the same question. Disputes over master recordings, and an artist's decision to re-record earlier albums, made visible how much of a song's value depends on who holds the rights. Record labels and streaming services now study premium tiers and direct-to-fan offers designed to raise revenue per devoted listener.

The model moves into technology and finance

The fan model has spread well beyond entertainment. Founders attract followings that bring free attention, recruiting power, and customer loyalty, a pattern with roots in Steve Jobs's product launches at Apple. Admirers credit founder celebrity with carrying a company's story through hard periods, while critics argue that it concentrates reputation in one person whose choices a board cannot fully control. Investors price that concentration as key-person risk, and the stronger the following, the further the attachment can swing in either direction.

Product communities work in similar ways: launch rituals, console loyalties, open-source contributors, and early-adopter groups around AI models whose users react strongly when a model is changed or retired. A devoted user base can protect a business from competitors. It can also slow changes the business needs to make.

Finance borrowed the model as well. In January 2021, GameStop's share price surged as retail investors acted as a community with a shared identity and collective goals. Some companies attract shareholders who behave much like a fan club, and analysts debate whether their share prices carry a narrative premium. Here the costs fall most directly on fans themselves, because loyalty can concentrate holdings, reward herd behavior, and turn a sense of belonging into financial loss.

One engine, one dividing line

Sports leagues, anime characters, VTubers, creators, and designer toys run the same engine in different proportions. Formula 1 drew many new viewers through the Netflix series Drive to Survive. A character can outlast any human star, and a blind-box toy turns buying into a game of chance while resale markets give scarcity a second price.

Across all these cases the engine has four parts: attachment, community, scarcity, and direct monetization. A healthy fan economy returns meaning to the people who fund it, in the form of community, creative outlets, shared experiences, and fair terms for the labor fans contribute. An extractive one depends on compulsive spending, opaque odds, and unacknowledged work. Rules on loot boxes and blind boxes, ticket-resale laws, and idol contract reforms are all attempts to draw that line in law.

Any fan business can be tested with a short set of questions. What are fans buying beneath the object, who captures the value their money and labor create, and what would the business be without its superfans? The answers apply equally to a pop idol, a stadium tour, a founder, a stock, and a plastic figure in a sealed box. They give fans and analysts a common standard for judging what devotion is worth and who is paid for it.